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  4. A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke
 
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A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke

Date Issued
2023-01-01
Author(s)
MEI-HSIANG CHEN  
DOI
10.1007/978-3-031-35946-0_29
URI
https://www.scopus.com/pages/publications/85171436593
https://scholars.csmu.edu.tw/handle/123456789/25900
Abstract
The intervention strategy of occupational therapy is to help stroke patients recover upper limb function and have the ability to live independently through meaningful activities. The Ring Fit Adventure gaming system is designed by the Nintendo Switch kicked off a wave of exercise craze. Whether the game system is suitable for upper extremity rehabilitation training for stroke patients remains to be further explored. Therefore, the purpose of this study is to conduct a preliminary study on the feasibility of the Switch Ring Fit Adventure gaming system applied to the upper extremity rehabilitation for stroke patients. Occupational therapist interviews and SUS usability assessments were used. The results can be summarized in three points: (1) Clinical OT experts selected 16 “Fitness Ring Adventure” fitness exercises that are suitable for stroke upper limb rehabilitation. (2) All stroke patients expressed their willingness to continue using it. (3) suggestions of new exercise game design are proposed. For example: Elbow and wrist movement, strength training, and single-handed training game. The results of this research can provide reference for the application of clinical upper extremity rehabilitation and game design industry.
Type
journal article
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