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  4. Enhancing occupational therapy education
 
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Enhancing occupational therapy education

Other Title
Evaluating the impact of a STEAM-based assistive technology curriculum using Kirkpatrick’s four-level model
Journal
British Journal of Occupational Therapy
Date Issued
2024-08-01
Author(s)
CHIA-HUI HUNG  
MEI-HSIANG CHEN  
SHIH-CHEN FAN  
DOI
10.1177/03080226241239563
URI
https://www.scopus.com/pages/publications/85188303491
https://scholars.csmu.edu.tw/handle/123456789/29543
Abstract
Introduction: Integrating assistive technology (AT) into occupational therapy (OT) education is critical to educating students to utilize AT to enhance individual independence. This study aims to describe the development of a science, technology, engineering, arts, and mathematics (STEAM)-based AT curriculum in OT and evaluate its effectiveness using the Kirkpatrick model. Methods: An 18-week STEAM-based AT curriculum was created with lectures, hands-on activities, and a simulation exam. A one-group pretest–posttest observational study was undertaken with 40 undergraduate students to gauge its effectiveness. Their professionalism was evaluated using a multidimensional checklist, whereas a satisfaction survey gathered their feedback on the curriculum experience. Results: Level 1: Participants reported high satisfaction (mean = 4.61, SD = 0.36), with a 97.5% agreement. Level 2: 95% (n = 38) passed the AT curriculum exam. Level 3: Therapists and patients expressed satisfaction with participants’ AT skills (therapists: t(39) = 12.22, p < 0.001; patients: t(39) = 8.84, p < 0.001). Level 4: Participants showed significant improvement in professionalism (t(39) = 16.45, p < 0.001). Lastly, using the Kirkpatrick model, the STEAM-based AT curriculum passed the evaluation. Conclusions: The STEAM-based AT curriculum in OT enhances professionalism and potentially boosts patient satisfaction with AT services provision.
Type
journal article
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